The Sims: Celebrating Suburbia

What can "The Sims" -- a game influenced by architectural theorist Christopher Alexander -- tell us about ourselves?

1 minute read

November 29, 2002, 10:00 AM PST

By Abhijeet Chavan @http://twitter.com/legalaidtech


"You install the Sims on your computer and you begin the game, and what do you see? A subdivision. There's a little ranch home over here, a colonial over there, a larger McMansion up the hill. And the object of the game? Suburban conquest in its rawest form...The Sims characters have real-estate fantasies, just as real people do...They have consumer longings. And most of all, they have this desperate need to carve out a place for themselves amid the sprawl."

Thanks to Congress on New Urbanism

Wednesday, November 27, 2002 in The New York Times

portrait of professional woman

I love the variety of courses, many practical, and all richly illustrated. They have inspired many ideas that I've applied in practice, and in my own teaching. Mary G., Urban Planner

I love the variety of courses, many practical, and all richly illustrated. They have inspired many ideas that I've applied in practice, and in my own teaching.

Mary G., Urban Planner

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