Norman Chan uses a beta version of the new SimCity game to test the merits of three familiar types of suburban subdivision design - a rectangular grid, circular sprawl, and cul-de-sacs.

"The metric that matters the most in SimCity is population," explains Chan, in his review of a beta version of the game which is due out in March. "The higher the population, the more successful you are. But moreso than any other game in the series before it (at least in this beta), population is dictated by road design and placement. That's why for the first time, SimCity not only lets you build a wide range of road types (from dirt road to wide avenues), but also curved roads in addition to straight ones."
Over an hour of game play a piece, Chan oberves how much population growth and redevelopment potential is possible in each of three street design types. The orthoganal grid layout fared the worst, with "radiating sprawl" faring better.
"Cul-de-sac design turned out to be the most successful of the layouts I tried, letting me reach over 20,000 population in just half an hour of play. The generous spacing between the cul-de-sacs allowed houses to be upgraded to medium and large-sized homes quicker, though they never converted to apartment complexes in my run. Like with the other designs, I ran out of space well before the hour was up, and found it much more difficult to destroy and rearrange streets without disrupting many cul-de-sacs at once. It was also more difficult to add recreational parks and fountains in this layout, since some structures required much more space than these curling roads could allow."
"SimCity may be just a game, but it's interesting to see how the simulator responds to real-world suburban design scenarios. Players will have to strike a balance between optimizing for 'the game' and building something that's aesthetically pleasing and conducive to their own gaming narrative. I can't wait to see what layouts hardcore SimCity players do to optimize population density, though I don't expect to see any six million population Magnasanti builds any time soon."
FULL STORY: SimCity vs. The Suburban Sprawl

Montreal Mall to Become 6,000 Housing Units
Place Versailles will be transformed into a mixed-use complex over the next 25 years.

Planetizen Federal Action Tracker
A weekly monitor of how Trump’s orders and actions are impacting planners and planning in America.

DARTSpace Platform Streamlines Dallas TOD Application Process
The Dallas transit agency hopes a shorter permitting timeline will boost transit-oriented development around rail stations.

Congressman Proposes Bill to Rename DC Metro “Trump Train”
The Make Autorail Great Again Act would withhold federal funding to the system until the Washington Metropolitan Area Transit Authority (WMATA), rebrands as the Washington Metropolitan Authority for Greater Access (WMAGA).

Trump's “Able Bodied” Public Housing Limits Could Displace Over 300,000 New Yorkers
As part of 43% cut to federal rental assistance, Trump is proposing a two-year limit on public housing tenure for “able bodied adults.”

Nine Ways to Use Curb Space That Aren’t Parking
California’s new daylighting law bans parking within 20 feet of crosswalks. How can cities best use this space?
Urban Design for Planners 1: Software Tools
This six-course series explores essential urban design concepts using open source software and equips planners with the tools they need to participate fully in the urban design process.
Planning for Universal Design
Learn the tools for implementing Universal Design in planning regulations.
City of Mt Shasta
City of Camden Redevelopment Agency
City of Astoria
Transportation Research & Education Center (TREC) at Portland State University
City of Camden Redevelopment Agency
Municipality of Princeton (NJ)
Regional Transportation Commission of Southern Nevada