It's a video game, or a master course in eschatology.
William Vitka shares news of the video game "Tom Clancy's Division 2," set in a post-apocalyptic Washington, D.C.
A surprising level of urban design and planning consideration went into designing the game's setting, according to Vitka. Here, Vitka quotes the worlds of Creative Director Julian Gerighty, describing the difference between Washington, D.C., and the setting of the first "Division" game, New York City:
"New York was hampered by the fact that it is fairly monotone. It’s canyons of steel and glass. D.C. … this is a challenge. You’ve got nature, you’ve got water, you’ve got huge governmental buildings, you’ve got commercial areas, you’ve got suburbs … There’s just a lot more visual differentiation. And that leads to gameplay differentiation as well."
If you've ever fantasized about what Washington, D.C. would look like after a weaponized super virus brings society to the brink of collapse, the article also includes a slideshow with lots of compelling images of places like the White House, the Capitol, and the Lincoln Memorial in states of disrepair one would expect in the event of Armageddon.
FULL STORY: How The Division 2 video game recreated and destroyed DC
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A weekly monitor of how Trump’s orders and actions are impacting planners and planning in America.
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Journal of the American Planning Association
