How Experiences In The Virtual World Can Improve Real Life

In this column, urban planning professor Justin Hollander asserts that online games such as “Second Life” have the potential to enable genuine public participation in civic affairs.

1 minute read

September 20, 2007, 8:00 AM PDT

By Nate Berg


When I ask my university students about how to improve American cities, nobody ever says: "let's play a computer game." But that's exactly what a growing number of civic entrepreneurs are doing. They are using the unprecedented technology now available online through Massively Multiplayer Online Games (MMOGs). Linden Lab's program "Second Life", with over 8 million subscribers, is by far the most popular and powerful of these MMOGs as a gaming environment and a place where people engage in both virtual work and play."

"In three dimensions and served live 24/7 on the Internet, Second Life virtual places have the potential to advance civic life in real places. In the '90s, the ability of the World Wide Web to connect distant people, across the globe, instantaneously was touted as a remedy for many civic ills. Second Life is in many senses the next generation of the World Wide Web and as its successor provides new and potent ways to advance civic life in unimaginable ways."

Thanks to Justin Hollander

Monday, September 17, 2007 in The Seattle Post-Intelligencer

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