Will Wright developed the remarkably popular computer game, 'The Sims' -- a combination of divine architect and urban planner.
"It's easy to feel good about The Sims. Children adore it and parents approve: not simply because it is constructive and repays long-term planning, but because playing God has its responsibilities.
...When he sold SimCity to Electronic Arts, the financial security allowed Wright - now obsessed by the ideas of the architectural design guru Christopher Alexander, author of A Pattern Language, and devouring works such as Abraham Maslow's Motivation and Personality and Paco Underhill's Why We Buy: The Science of Shopping - to concentrate on an idea he had been toying with since 1994: a kind of virtual doll's house, the idea that would eventually become The Sims."
Thanks to Chris Steins
FULL STORY: Sims like us

Planetizen Federal Action Tracker
A weekly monitor of how Trump’s orders and actions are impacting planners and planning in America.

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San Diego Adopts First Mobility Master Plan
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Op-Ed: Why an Effective Passenger Rail Network Needs Government Involvement
An outdated rail network that privileges freight won’t be fixed by privatizing Amtrak.
Urban Design for Planners 1: Software Tools
This six-course series explores essential urban design concepts using open source software and equips planners with the tools they need to participate fully in the urban design process.
Planning for Universal Design
Learn the tools for implementing Universal Design in planning regulations.
New York City School Construction Authority
Village of Glen Ellyn
Central Transportation Planning Staff/Boston Region MPO
Institute for Housing and Urban Development Studies (IHS)
City of Grandview
Harvard GSD Executive Education
Regional Transportation Commission of Southern Nevada
Toledo-Lucas County Plan Commissions