Will Wright developed the remarkably popular computer game, 'The Sims' -- a combination of divine architect and urban planner.
"It's easy to feel good about The Sims. Children adore it and parents approve: not simply because it is constructive and repays long-term planning, but because playing God has its responsibilities.
...When he sold SimCity to Electronic Arts, the financial security allowed Wright - now obsessed by the ideas of the architectural design guru Christopher Alexander, author of A Pattern Language, and devouring works such as Abraham Maslow's Motivation and Personality and Paco Underhill's Why We Buy: The Science of Shopping - to concentrate on an idea he had been toying with since 1994: a kind of virtual doll's house, the idea that would eventually become The Sims."
Thanks to Chris Steins
Read the full story: Sims like us
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City of Rosemead
Rutgers University, Edward J. Bloustein School of Planning and Public Policy
One Hundred Miles
University of Michigan School for Environment and Sustainability (SEAS)
Hunter College, City University of New York (CUNY)
The Architects Foundation
City of Cambridge
Montrose County
The Pocatello Development Authority