Will Wright developed the remarkably popular computer game, 'The Sims' -- a combination of divine architect and urban planner.
"It's easy to feel good about The Sims. Children adore it and parents approve: not simply because it is constructive and repays long-term planning, but because playing God has its responsibilities.
...When he sold SimCity to Electronic Arts, the financial security allowed Wright - now obsessed by the ideas of the architectural design guru Christopher Alexander, author of A Pattern Language, and devouring works such as Abraham Maslow's Motivation and Personality and Paco Underhill's Why We Buy: The Science of Shopping - to concentrate on an idea he had been toying with since 1994: a kind of virtual doll's house, the idea that would eventually become The Sims."
Thanks to Chris Steins
Read the full story: Sims like us
Planetizen Federal Action Tracker
A weekly monitor of how Trump’s orders and actions are impacting planners and planning in America.
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City of Wisconsin Rapids
Harvard University Graduate School of Design
KFH Group Inc.
The Architects Foundation
University of Cincinnati Online
The Pocatello Development Authority
The Urban Renewal Agency of the City of Pocatello