Virtual World
On the Strange Isolation of Abandoned Cities—In World of Warcraft
Drawing heavily on comparisons to the booms and busts of American cities, a writer describes the perfectly-preserved, abandoned, virtual cities of the popular online game World of Warcraft.
How Facebook Simulates Suburbia: Lessons for Building Public Spaces in the Digital Age
As the virtual and physical worlds become more intertwined, the role of the traditional architect and the information architect become more closely aligned. Emily Badger explores the ways that each discipline can help the other design public spaces.
Why the Geography of Twitter Isn't So Revolutionary After All
Much has been made about the democratizing and geographic obliterating effects of Twitter, however new research shows how parochial Twitter's paths of communication actually are.
FREE Course: Walkable City 1: Why Walkability?
After describing his path towards focusing on walkability as the essence of good planning, Jeff Speck marches through his five principal reasons for making more walkable places.
Reinventing Malls: Planning Alchemy—Turning Gray Fields Into Gold
The course focuses on the opportunities and imperatives that shape reinvention of mall sites.
City of Rosemead
Rutgers University, Edward J. Bloustein School of Planning and Public Policy
One Hundred Miles
University of Michigan School for Environment and Sustainability (SEAS)
Hunter College, City University of New York (CUNY)
The Architects Foundation
City of Cambridge
Montrose County
The Pocatello Development Authority