Interactive Cities

Op-Ed: Urban Design Should Mind the Line Between 'Cute' and 'Safe'

Sarah Goodyear writes a dissenting take on the "cutestification" of urban design—calling for a priority on clean and safe over "fun."

December 10, 2014 - Next City

Does the 'Playable City' Improve the 'Smart City'?

Conceived as a counterpoint to the "smart city," the "playable city" would think beyond efficiency and utility in applying technology to the urban experience.

June 30, 2014 - Next City

FREE Course: Walkable City 1: Why Walkability?

After describing his path towards focusing on walkability as the essence of good planning, Jeff Speck marches through his five principal reasons for making more walkable places.

Reinventing Malls: Planning Alchemy—Turning Gray Fields Into Gold

The course focuses on the opportunities and imperatives that shape reinvention of mall sites.

Top Books

An annual review of books related to planning.

Top Schools

The definitive ranking of graduate planning programs.

100 Most Influential Urbanists

The who's who of urbanism, according to Planetizen readers.

Urban Planning Creators You Should Know

A short list of voices on social, video, and podcasting platforms.