Interactive Cities
Op-Ed: Urban Design Should Mind the Line Between 'Cute' and 'Safe'
Sarah Goodyear writes a dissenting take on the "cutestification" of urban design—calling for a priority on clean and safe over "fun."
Does the 'Playable City' Improve the 'Smart City'?
Conceived as a counterpoint to the "smart city," the "playable city" would think beyond efficiency and utility in applying technology to the urban experience.
FREE Course: Walkable City 1: Why Walkability?
After describing his path towards focusing on walkability as the essence of good planning, Jeff Speck marches through his five principal reasons for making more walkable places.
Reinventing Malls: Planning Alchemy—Turning Gray Fields Into Gold
The course focuses on the opportunities and imperatives that shape reinvention of mall sites.
City of Rosemead
Rutgers University, Edward J. Bloustein School of Planning and Public Policy
One Hundred Miles
Hunter College, City University of New York (CUNY)
The Architects Foundation
University of Cincinnati Online
City of Cambridge
Montrose County
The Pocatello Development Authority