LucasWorlds: Urban Planning and Design in the Star Wars Epic

31 May 2005 - 12:00am
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What does the architecture of the Star Wars universe represent? Jack Skelley offers an analysis of the various archetypes on display in the latest Star Wars movie.

Photo: Jack Skelley

Blade Runner, the 1982 Ridley Scott motion picture, still gets a lot of interest from architects and urbanists for its dystopic depiction of Los Angeles, circa 2019. Here, future-fitted L.A. landmarks such as the Bradbury building and Frank Lloyd Wright's Hollyhock House teem with street life and airborne freeway congestion. The movie presents an unnerving extrapolation of an American cityscape.

But when it comes to creating alternate urban worlds in the movies, let's face it, no one can beat George Lucas. The center of action in the most recent episode of his Star Wars space serial, Revenge of the Sith, is Coruscant. (It also appeared in Episodes 1 and 2. Warning: There may be some "spoilers" in the rest of this article.). As conceived by Lucas, and executed by his artists, Coruscant is an entire planet of multiple Manhattans, Vancouvers and Hong Kongs, layered over thousands of years, and stretching 360 degrees. It's real high-density planning.

The planet is realized in broad vistas, with thousands of skyscrapers. Architecturally, the regions of Coruscant vary from Chrysler Building-style Deco tubes, to pointy needles that resemble vast rows of missile silos. This last environment, aggressive and alienating, is the locale for the "rehab center" where Darth Vader emerges from the deformed body and soul of Anakin Skywalker.

But other sectors of Coruscant are more human in scale. There is an apartment perched above a vibrant cityscape. Here, on a veranda with flowing drapes, classical columns, round sculptures and smooth fountains, Padme and Anakin have a final meeting. Pre-Raphaelite and Oriental design motifs abound. Condominium designers interested in carving elegant homes from highly urbanized environments could take a page from this sophisticated space.

Also on Coruscant is the Galactic Senate building. An interplanetary United Nations headquarters, this is a broad, shallow dome on the exterior, with thousands of levitating pods on the circular, general-assembly interior. The pods, which provide a platform for individual Senators to speak, are arranged in sleek, black rows, as if within a giant hive. There is an imposing sense of grandeur here. Much more approachable is the smaller Jedi Council Chambers nearby.

Coruscant Cityscape
Photo: Coruscant Cityscape

Other Lucas worlds are not as devoid of green space as Coruscant. Padme's planet, Naboo, consists of grand temples and gardens that seem lifted from Renaissance Florence. The balance between the "natural," cypress-laden gardens, and the marble arches and domes expresses Lucas' appreciation for classical symmetry. A funeral procession takes place on a grand footbridge around which float gondola-like ships. Naboo is a pedestrian-friendly environment of boulevards and courtyards in which parks and public space share equal billing with palaces.

And there is more. It's as if, in Revenge of the Sith, Lucas could not stop creating worlds. (Many were left on the cutting-room floor.) There is Neimodia, the home of wealthy and decadent space traders. It includes gilded columns in Bernini-like twists with Ming dynasty-ish ornamentation. There is Kashyyyk, planet of the Wookies, made of treehouses with hieroglyphed arches. There is Mustafar, site of a climactic light-saber duel -- an entirely volcanic moon orbiting a giant gas planet. Even within this explosive inferno there is a built environment: a Control Center with catwalks perched precariously above the lava.

Since Lucas has devoted so much energy and money creating such environments, what is his message? As a mythmaker he has drenched these movies in archetypes. So the more diabolical cityscapes, for example, refer to deeply symbolic images in visionary poetry: William Blake's "dark Satanic mills," or the layered self-tortures of Dante's Inferno. Lucas is saying that human creativity -- including the power to create cities -- is far too easily twisted towards instruments of war (just as popular democracy is easily manipulated into weapons of mass deception).

It reminds us that the pursuits of architecture and design are just as susceptible to subversion as any other part of our culture.

Lucas paints some hellish urban worlds, but is he some kind of comic-book Rousseau, yearning for the days of the Wookie "noble savage," or advocating a return to a natural state apart from the city?

No. Look instead to the planet of Naboo. There is a hard-fought nobility here, where gardens and palaces interpermeate, like the Jerusalem of John's New Testament, a divine city built by humans -- a city composed of the human -- a paradise not of nature but of good works, enlightened laws, and worldly sophistication tempered by morality and compassion.

This is the apex of civilization, and it is always, always under threat.


Jack Skelley is Public Relations Director of Roddan Paolucci Roddan Advertising and Public Relations.

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Ecumenopolis in popular culture

Ecumenopolis, a single continuous world-wide city as a progression from the current urbanization and population growth trends is frequent topic in modern science fiction
In science fiction, ecumenopolis planets are often the capitals of galactic empires. Examples of ecumenopoleis in science fiction include: Coruscant from Star Wars.

Ecumenopoleis or Ecumenopolises is a word invented in 1967 by the Greek city planner Constantinos Doxiadis to represent the idea that in the future urban areas and megalopolises would eventually fuse and there would be a single continuous world-wide city as a progression from the current urbanization and population growth trends.

I'll take Los Angeles 2019 over Star Wars anyday

Everything that we saw on Coruscant had basically been done before - and better - in other movies such as the 5th Element, Judge Dredd, and of course Blade Runner. Like the wooden characters that plague the new trilogy, Lucas' version of urbanism is lifeless and cold. Where is the urban chaos, the dirty gritty side of life that is an essential component of reality, and what really makes a city seem alive?

Sure he goes through the motions - the never ending parade of CG hover vehicles and clusters of equally artifical CG crowds on the ground, the neon signs. But not once does it ever really seem believable.

Even stranger, where are the construction scaffolding and cranes? Is Coruscant so completely built out that's it perfect, i.e. the wheels of the capitalist real estate market have nothing more to do? More importantly where are the ancient historic buildings from the past, or has architecture been so normalized on a single style for thousands of years that there is essentially no longer a past anymore?

Where is Ridley Scott when you need him?

Star Wars Urbanism

Fun to read, but impossible to take seriously. While the environment works within the limits of sci-fi or art design, what's appealing about the mega-structures that dominate Coruscant? Or the thousands of flying vehicles shown in every shot? Or the lack of anything natural? This is not human-scale design, it's gigantism run amok. In fact, what's telling about the movie is its utter lack of "normality"- the characters hardly ever sit down, eat, drink, relax...perhaps the stifling environment had something to do with it.

Animals

What is the plan to encourage diversity in the kingdom of wild life. Mankind will never be happy unless other critters surround us. Why not have wild life refuges like islands among the huge modernistic buildings? The contrast would be astounding.

Star Wars Habitat

timely article. hats off to Lucas. the idea of the future city is rather convincing. but there is a total absence of the "green"! where are the trees? that sure is disturbing...

The Future Doesn't Have to be Ugly

Great article. I have actually thought about this myself, especially after seeing The Phantom Menace.

If there is a good message here, I think it is that we can reject the Modernist mantra that in order to be "of our time" or "oriented to the future" we must accept odd buildings that don't make us feel good. No style has exclusive rights to the future. If we want to express our modernity by building grand classical buildings, we shouldn't be mocked as "nostalgic" or "backward-looking" by starchitects. In fact, according to George Lucas's vision of Naboo, classicism can be very space age!

Dan Zack, AICP
Redwood City, CA

starwars cities

Great article! Nice!

Bespin

I much rather liked the design of the Cloud City of Bespin in "The Empire Strikes Back."

Star Wars

Just as you said!

Star Wars cities

Very interesting, thank you...I'm studying planning, but have a background in art, so it interests me on both levels

Star Wars cities

Okay, but on the whole, I'd rather live in Mos Eisley, the "wretched hive of scum and villany" on Tatooine. Padme's apartment on a "human" scale? She lives a million feet in the sky. Where does she shop? Give me cantinas and junk shops any day.

Alien Architecture

I agree. The picture of the Coruscant Cityscape looks like it is based on the architecture of the 1920s and 1930s - made more extreme as it is projected into the future. If someone really wants to create a planet that looks alien and inhuman, they should base it on the architecture of Daniel Libeskind, Frank Gehry and Thom Mayne, made more extreme (if that is possible) as it is projected into the future.

Charles Siegel

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