The challenge facing the nation's infrastructure is massive in scale, requiring ambition lacking since the New Deal and Eisenhower eras. Building on those historic models, the following op-ed suggests a "WPA 2.0" approach to infrastructure.
Measure S gives city leaders a moderately satisfying smack across the face. As satisfying as that may be, Measure S is remarkably bad planning and development policy at the expense of the vast majority of Angelinos.
Many households spend more than they can afford on housing and transportation, but the latest International Housing Affordability Survey is wrong to recommend sprawl as the best solution. Real solutions must reduce both housing and transport costs.
Tourists' expectations when they travel are becoming increasingly sophisticated, seeking stimulating and meaningful experiences. The new book Gamification in Tourism shares how cities are designing memorable experiences.
In a quest to develop a plan to house the additional 1 million people expected to grow New Zealand's largest city in the next 30 years, Auckland is asking residents to submit ideas by using a "housing simulator" game.
A new Internet-based game hopes to expand the allure of civic engagement by making planning playful. Trial runs in Detroit and Salem, Massachusetts have already shown promise in attracting new voices to the planning process.
Already popular in several sectors, 'gamification' is increasingly being used to educate and engage the public around sustainability issues. Can "using fun and games for serious purposes" bring about environmental improvements?