More than any other place, wildlife have impact on human health, quality of life and aesthetics in urban areas. Thinking about city planning at the terrestrial wildlife scale could support mutual objectives of city planning.
Tourists' expectations when they travel are becoming increasingly sophisticated, seeking stimulating and meaningful experiences. The new book Gamification in Tourism shares how cities are designing memorable experiences.
In a quest to develop a plan to house the additional 1 million people expected to grow New Zealand's largest city in the next 30 years, Auckland is asking residents to submit ideas by using a "housing simulator" game.
A new Internet-based game hopes to expand the allure of civic engagement by making planning playful. Trial runs in Detroit and Salem, Massachusetts have already shown promise in attracting new voices to the planning process.
Already popular in several sectors, 'gamification' is increasingly being used to educate and engage the public around sustainability issues. Can "using fun and games for serious purposes" bring about environmental improvements?