June 25, 2016, 9am PDT
A tech writer had a chance to revisit SimCity 2000 after years away from the game for contemporary lessons in planning.
February 25, 2016, 7am PST
A game encountered as a youth has brought many adults to the ranks of professional planning. What, then, is the legacy of the lessons offered by SimCity and its brethren?
March 30, 2015, 2pm PDT
The "Cities: Skylines" city-building simulation game enters the scene long dominated by SimCity.
Greater Greater Washington
January 27, 2015, 1pm PST
And an update from Codes Study about the 600 places that really are upping their game with form-based codes.
January 17, 2015, 5am PST
Emanuel Maiberg discusses an ongoing crisis in a simulated version of reality familiar to many planners—i.e., the homelessness problem in SimCity 4.
September 2, 2014, 3pm PDT
Writing for Motherboard, Derek Mead details what it took for a particularly ambitious SimCity player to build a city of 100 million people.
November 27, 2013, 7am PST
Following a path blazed by Oregon Trail and other classic educational video games, SimCity is hoping to become a common classroom tool. Thousands of students are testing a tailored version of the game, and the results are promising.
September 5, 2013, 2pm PDT
Artist spends decades creating an always-growing hand-drawn paper map of an imaginary place. Development is determined by drawing a random card from a custom deck of cards.
March 5, 2013, 12pm PST
After a decade of waiting, today's the day planning geeks have been waiting for. SimCity has arrived! To celebrate, Fast Company has assembled "some of the most interesting urban thinkers...to see who would make the best fake metropolis."
February 8, 2013, 1pm PST
In an essay for Next City, Juan-Pablo Velez, member of the Chicago-based civic tech collective Open City, explains the rationale behind their latest project, which aims to make the city's zoning "digestible by humans."
January 31, 2013, 1pm PST
Norman Chan uses a beta version of the new SimCity game to test the merits of three familiar types of suburban subdivision design - a rectangular grid, circular sprawl, and cul-de-sacs.
March 15, 2012, 8am PDT
After a decade of absence, Maxis, a subsidiary of Electronic Arts, has announced plans to release an updated version of SimCity, the pioneering urban planning computer game, in 2013.
October 14, 2011, 12pm PDT
Republican Presidential candidate Herman Cain has been touting a plan where individuals, businesses and a national sales tax would all be 9%. Reporter Amanda Terkel says this sounds suspiciously similar to the default settings in SimCity.
January 28, 2011, 11am PST
Beatville is a new "open source, multi-player environment for real cities", which purports to be a useful tool for democratizing urban planning. Does it live up to the hype? Urban Omnibus checks it out.
December 25, 2010, 5am PST
Transportation consultant Garrett Walker asks, "Is SimCity still making us stupid?" Walker jumps into the Rush Hour 4 Expansion Pack to see if the user is rewarded for contemporary planning techniques or outdated, autocentric ideas.
October 22, 2010, 12pm PDT
"Betaville" is a virtual New York where users can experiment with the built environment and how new buildings will look in the cityscape.
October 12, 2010, 10am PDT
A new video game has been released that has players trying to solve urban issues and make cities work better. <em>Next American City</em> columnist Christian Madera reviews.
April 16, 2010, 2pm PDT
Behold Magnasanti, the ultimate city built using the SimCity game with no cheats, with a population of 9 million residents.
January 12, 2010, 11am PST
New video game-like programs are enabling the U.S. military to train for deployment in the middle east. One program is modeled off the urban planning computer game SimCity.