In an essay for Next City, Juan-Pablo Velez, member of the Chicago-based civic tech collective Open City, explains the rationale behind their latest project, which aims to make the city's zoning "digestible by humans."
Feb 8, 2013 Next City
Norman Chan uses a beta version of the new SimCity game to test the merits of three familiar types of suburban subdivision design - a rectangular grid, circular sprawl, and cul-de-sacs.
Jan 31, 2013 Tested.com
After a decade of absence, Maxis, a subsidiary of Electronic Arts, has announced plans to release an updated version of SimCity, the pioneering urban planning computer game, in 2013.
Mar 15, 2012 The Atlantic Cities
Republican Presidential candidate Herman Cain has been touting a plan where individuals, businesses and a national sales tax would all be 9%. Reporter Amanda Terkel says this sounds suspiciously similar to the default settings in SimCity.
Oct 14, 2011 The Huffington Post
Beatville is a new "open source, multi-player environment for real cities", which purports to be a useful tool for democratizing urban planning. Does it live up to the hype? Urban Omnibus checks it out.
Jan 28, 2011 Urban Omnibus
Transportation consultant Garrett Walker asks, "Is SimCity still making us stupid?" Walker jumps into the Rush Hour 4 Expansion Pack to see if the user is rewarded for contemporary planning techniques or outdated, autocentric ideas.
Dec 25, 2010 Human Transit
"Betaville" is a virtual New York where users can experiment with the built environment and how new buildings will look in the cityscape.
Oct 22, 2010 DNAInfo
A new video game has been released that has players trying to solve urban issues and make cities work better. <em>Next American City</em> columnist Christian Madera reviews.
Oct 12, 2010 Next American City
Behold Magnasanti, the ultimate city built using the SimCity game with no cheats, with a population of 9 million residents.
Apr 16, 2010 YouTube
New video game-like programs are enabling the U.S. military to train for deployment in the middle east. One program is modeled off the urban planning computer game SimCity.
Jan 12, 2010 The Atlantic