SimCity

Writing for Motherboard, Derek Mead details what it took for a particularly ambitious SimCity player to build a city of 100 million people.
1 hour ago   Motherboard
Following a path blazed by Oregon Trail and other classic educational video games, SimCity is hoping to become a common classroom tool. Thousands of students are testing a tailored version of the game, and the results are promising.
Nov 27, 2013   The Washington Post
Artist spends decades creating an always-growing hand-drawn paper map of an imaginary place. Development is determined by drawing a random card from a custom deck of cards.
Sep 5, 2013   Visual News
After a decade of waiting, today's the day planning geeks have been waiting for. SimCity has arrived! To celebrate, Fast Company has assembled "some of the most interesting urban thinkers...to see who would make the best fake metropolis."
Mar 5, 2013   Fast Company Co.Exist
In an essay for Next City, Juan-Pablo Velez, member of the Chicago-based civic tech collective Open City, explains the rationale behind their latest project, which aims to make the city's zoning "digestible by humans."
Feb 8, 2013   Next City
Norman Chan uses a beta version of the new SimCity game to test the merits of three familiar types of suburban subdivision design - a rectangular grid, circular sprawl, and cul-de-sacs.
Jan 31, 2013   Tested.com
After a decade of absence, Maxis, a subsidiary of Electronic Arts, has announced plans to release an updated version of SimCity, the pioneering urban planning computer game, in 2013.
Mar 15, 2012   The Atlantic Cities
Republican Presidential candidate Herman Cain has been touting a plan where individuals, businesses and a national sales tax would all be 9%. Reporter Amanda Terkel says this sounds suspiciously similar to the default settings in SimCity.
Oct 14, 2011   The Huffington Post
Beatville is a new "open source, multi-player environment for real cities", which purports to be a useful tool for democratizing urban planning. Does it live up to the hype? Urban Omnibus checks it out.
Jan 28, 2011   Urban Omnibus
Transportation consultant Garrett Walker asks, "Is SimCity still making us stupid?" Walker jumps into the Rush Hour 4 Expansion Pack to see if the user is rewarded for contemporary planning techniques or outdated, autocentric ideas.
Dec 25, 2010   Human Transit
"Betaville" is a virtual New York where users can experiment with the built environment and how new buildings will look in the cityscape.
Oct 22, 2010   DNAInfo