With climate change on the mind of the world's policy makers, the auto-oriented design of our cities has been singled out as a major culprit -- and understandably so. Cars burn a lot of fossil fuel, so getting people to walk, bike and use public transportation more would help cut down on pollution and green house gases.
But how to get people out of their cars? The key, many agree, is to redesign cities. Right now cities are designed for people moving around in their cars, so it's unreasonable to expect people to use any other means of transportation. But give them a city that's planned for walking, biking and public transit -- and it could be a whole new ballgame.
Urban Design
Best Buy Refuses to Conform to Design Standards
Visions of the Future
New 'Living Room' for Kansas City
Planning For The End Of The Cul-de-sac
The Importance Of Street Parking

People Like Cars, And There's Not Much You Can Do About It
City of Portland Maine Cuts Urban Design and Historic Preservation Staff
Re-Making Tacoma Walkable
Words Of Advice For The New Urbanism Movement
Creating A Bicycle Commuter System
Planning Cities In The Age Of Global Warming
Skybridges Kill Streetlife
Slicing and Dicing Superblocks
Will The Atlantic Yards Project Go Bust?
Chicago Eyes an Elevated Bike Trail

Planning the Long Tail
One of the more powerful concepts to come out of the information and services economy is the Long Tail.

Island Urbanism: Teasing Out the Unique
Whether kissed by trade winds in Hawaii, home to dozens of unique cultures in the Caribbean, or scoured by Nor’easter’s off the coast of Maine, islands are magnetic to burnt-out urbanites but tend to be tough places for natives.
I was a guest not long ago of Fernando Menis, an architect who has built an international reputation from Tenerife, in the Canary Islands. It’s not easy to be true to a unique place – as he aspires to be – when what works locally doesn’t always “translate” in the globalized and image-driven world of architecture.

Underwriting Fun
“We underwrite fun,” says Naomi McCleary, Manager of arts for the Waitakere City Council, one of the municipalities that make up the Auckland (New Zealand) metropolitan region. She is referring to the practice of involving artists in the thinking and creation of public places, buildings, streets, bridges; they take an equal seat at the table from conception to completion. According to Ms. McCleary, the results are remarkable. Fun is a partner of beauty and happiness, it is a means toward the creation of objects and places that are beautifully usable. Around the world it is possible to find municipalities that are underwriting this kind of fun, but for every found opportunity, we have several more that are lost.

The Importance of Beauty: A Personal and Professional Perspective
These days, there are many important city-building issues we’re promoting here in Vancouver. The first of which is always sustainability, and particularly ecological sustainability (its difficult to consider an economic or socially sustainable future, if the powerful changes necessary to truly address climate change and other ecological implications do not happen).
But beneath (or within) sustainability, there are countless issues and debates about the nature of city-building that need to have powerful voices, particularly within the broader public (as opposed to us converted). One that I’m pleased to see gaining more and more traction and attention, in the popular media and in dinner party chats around cities, is the critical importance of beauty in the work that we do. The tide is turning on this issue, when publications like Canadian Business are trumpeting the value added nature of design, and the power of “pretty cities” to economic success.
In planning circles though, we still seem too loathe to use the word beauty. Too subjective, perhaps? For whatever reason, you’d be hard-pressed to find the word in most planning visions and documents, and that’s a shame.




















