Gaming for Planners—More than SimCity

At the Serious Gaming workshop held in South Africa, game-maker Tygron showcased their game "The Climategame" and examined game play for lessons in how planners might improve their professional practice.
July 25, 2014, 2pm PDT | James Brasuell | @CasualBrasuell
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Norman Chan

Janetta Deppa reviews the events of the Serious Gaming workshop, especially the interaction of a group of planners with a game by Tygron. "Tygron’s products," according to Deppa, "were created out of a need for city planners to be able to conceptualise development initiatives before they are put into policy."

The workshop allowed four teams to approach a planning challenges within a certain time frame and "while staying within allocated budgets and real-life governmental regulations."

Deppa provides more details on the lessons produced by the game play exercise, but to summarize: "By allowing the audience to partake in rounds of game simulation, it provided us a first-hand look at how serious games can be used to work around real-life problems. It presented a compelling case for the continued use of such games to increase collaboration and debate between stakeholders."

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Published on Wednesday, July 23, 2014 in Future Cape Town
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