Gentrification: Do Not Pass Go, Do Not Collect $200

An artist collective staged a tongue-in-cheek interactive game in Brooklyn last month they called "Gentrification: The Game," putting developers against locals and with a generous helping of hipsters.
July 29, 2010, 6am PDT | Tim Halbur
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Ryan Bigge writes, "The game, created by Internet researcher Kate Raynes-Goldie, game enthusiast David Fono, architect Alex Raynes-Goldie and educational technologist Luke Walker, pits teams of "developers" against "locals" in a competition designed to contrast corporate and community-based approaches to urban development.

Fono describes the game as a mixture of live-action Monopoly and performance art, with Kate Raynes-Goldie amending that tagline to include 'random acts of kindness plus public space hacking.'"

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Published on Sunday, July 11, 2010 in The Toronto Star
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